Position, size and rotation.
Pick something in your game and drag the buttons that appear beside it.

  1. 01

    Move it anywhere

    Tap what you want to move, then drag the cross button next to it. It works the same way in 2D and 3D games.

    A shrine selected in a 2D game, with move, turn and size buttons beside it
  2. 02

    Change the size

    Drag the diagonal arrow button outward to make it bigger, inward to make it smaller. It stays standing where it is while only the size changes.

    A rock arch on a 3D island made bigger
  3. 03

    Turn it

    Tap the turn button to choose how it turns: Spin, Tip fwd/back or Tip sideways. Now 3D objects can face exactly the way you want (some things, like moving ones, can't be turned).

    The turn button tapped, showing Spin, Tip fwd/back and Tip sideways
  4. 04

    Move a whole group

    Select every one of the same thing with All in the list, then move or turn them together.

    All 12 gems on the island selected together
  5. 05

    In place or spread out

    With a group selected, tap the size button to choose In place (each one grows right where it is) or Spread out (the spacing grows too).

    Left: three lighthouses resized in place. Right: resized with Spread out, so the gaps grow too
  6. 06

    Copy and delete

    Copy something to place one more, or delete what you don't need. Undo takes back any step, one at a time.

    A lighthouse copied so two stand side by side
2D and 3DWorks in both
Position, size, rotation3D objects can tip forward and sideways
GroupsSelect every one and move them together
Auto-saveWith undo and redo

How to use it

Open Arrange from the tools on the creation screen. It works on phones and computers, and on a computer you can use the keyboard too.